The Crossbow is a selectable weapon in 20 Minutes Till Dawn. It costs 20000 souls.
Stats[]
- Damage: 20 -> 120
- Fire rate: 6.7
- Projectiles: 1
- Ammo: 1
- Reload time: 1
- Pierce: 1
Weapon Ability[]
Hold to charge your shot. Charging increases the projectile's damage, size, and piercing, up to 120 base damage (x6 normal damage) and 999 piercing at max charge.
- The crossbow can be charged up to 10 levels, in 1.5 seconds.
- Increasing your Fire Rate makes the Crossbow charge faster.
- The tip of your arrow will glow while the crossbow is being charged.
- A sound cue will play when the crossbow is charged to its maximum.
Formulae[]
The formulae for calculating damage/size/piercing are given in the following table.
| Stat | Formula |
|---|---|
| Damage | |
| Size | |
| Pierce | Charge level 1-9: equal to
Charge 10: |
Stacking Upgrades[]
The damage increase stacks with upgrades and abilities which are affected by weapon damage, such as:
Level 20 Evolutions[]
The crossbow has 3 available evolutions when the player reaches level 20.
Tips[]
With only 1 projectile and 1 ammo, the Crossbow has an innate disadvantage against large swarms of enemies. There are a few ways you can turn the tide to your favor:
- Increasing your Fire Rate and Ammo.
- Using summons, which provide additional firepower.
- Using upgrades that fire extra projectiles after firing your last ammo:
- Using lightning from Electro Mage and Divine Wrath.
Due to its 1 ammo stat, the Crossbow does benefit from "last ammo" upgrades like Holy Arts. By using such upgrades, its disadvantage from 1 ammo becomes a strength.
Beneficial Upgrades[]
| Type | Img | Name | Effect | Notes |
|---|---|---|---|---|
| Synergy | Mini Clip |
|
Works best if you don't increase your Fire Rate. |
Sprites[]
Reloading
Changelogs[]
- 0.6.3: Weapon changes:
- Fire Rate increased from 4 to 6.7.
- Changed the Crossbow's mechanics, from "Standing still to increase the bolt's damage (up to +10)" to "Hold to charge your shot, increases the bolt's damage, size and piercing".