Dodge stat indicates how likely you will avoid losing HP upon getting hit. The higher the stat, the higher the chance for you to avoid damage. (Dodge is 0% while holy shield is active)
When a dodge is successful, you will take no damage, and nearby enemies will be pushed back.
Every consecutive successful dodge will lower the chance by a little. A failed dodge will turn the chance back to normal.
Related Upgrades[]
| Name | Img | Dodge | Effects | Type |
|---|---|---|---|---|
| Evasive | +20% |
Dodge +20% |
Upgrade | |
| Nimble | +10% |
|
Upgrade | |
| Reflex |
|
Upgrade | ||
| Tiny | +5% |
|
Upgrade | |
| Agility |
Dodge chance +2% per rank (+10% max). Dodge chance caps at 60%. |
Rune | ||
| Premonition |
Dodge chance cap +3% per rank (+15% max). |
Rune |





