The Grenade Launcher is a selectable weapon in 20 Minutes Till Dawn. It costs 3150 souls.
This weapon shoots explosive grenades. The grenades have huge damage, but they can also damage the player.
Stats[]
- Damage - Explosion: 60
- Damage - Contact: 30 (half base damage)
- Fire Rate: 2.9
- Projectiles: 1
- Ammo: 6
- Reload Time: 1.5
- Grenade Lifetime: 0.5s
Level 20 Evolutions[]
The grenade launcher has 3 available evolutions when the player reaches level 20.
Tips[]
Upgrades to prioritise:
- Bullet damage
- Bullet speed - gives you more range which increases safety if the Blast Shield evolution is not chosen
- Fire rate
- Reload speed
- Max ammo
- Projectile count
Upgrades to avoid, if Blast Shield is not chosen:
- Piercing - bullets that pierce won't immediately explode on contact
- Bounce - this will create smaller explosions which can easily damage you
- Splinter - similar to bounce, this will create additional explosions that can also easily damage you
- Cosmic Burst - similar to splinter
However, these avoided upgrades can be beneficial, depending on your build:
- If you have enough bullet damage, you can one-shot enemies that get too close, leaving your explosions to clear enemies behind them.
- This lets you make use of both the contact damage and the explosion damage.
- You can use Hina's ability to quickly evade explosive bullets, or tank them with Diamond.
Changelogs[]
- 0.6.3: Damage increase from 45 to 60. The grenade laying on the ground now detonates almost immediately instead of after 1.5 seconds.