20 Minutes Till Dawn Wiki

This page lists content that used to exist but was removed in an update, or content that still exists in the game's files but isn't used.

Removed Content[]

Upgrades[]

Magic Daggers were removed in v0.9.0, as part of the summoning rework. It was replaced by the Magic Scythe upgrade tree, which used to be a summon that was gained from the Heavy Weaponry upgrade from Magic Daggers upgrade tree. This means the following upgrades were removed:

Icon Name Effect Path Replaced By
Light Weaponry (Removed) Light Weaponry Summon a Magic Dagger that seeks out nearby enemies. Magic Dagger deals as much damage as your bullets. 1 Magic Scythe
Heavy Weaponry (Removed) Heavy Weaponry Summon a Magic Scythe that orbits around you. Magic Scythe deals as much damage as your bullets. 2 Shadowblade
Sharpen (Removed) Sharpen Summon Damage +40% 2 Windcutter
Dual Wield (Removed) Dual Wield Summon a second Magic Dagger. 3 Scythe Mastery

Runes[]

Several runes were replaced in v1.0.0:

Icon Rune Effect Rank Replaced By
Rune Elemental Shield (Removed) Elemental Shield After inflicting Freeze or Burn 50 times, gain Invincibility for 1 second per rank (5 seconds max). 5+ Agility
Rune Last Stand (Removed) Last Stand When your HP drops to 1, gain Invincibility for 5 seconds per rank (25 seconds max). Activates once per game. 10+ Premonition
Rune Second Wind (Removed) Second Wind When your HP drops to 1, instantly heal 3 HP. Activates once per game. 15+ Wind Shield
Rune Body and Soul Guardian Any time you would take lethal damage, instead destroy one of your summons to prevent death. Can activate once per rank per game (5 times max). 15+ Body and Soul

Unused Content[]

Upgrades[]

These upgrades are listed in the game's files, but are not currently available. They have been datamined from the game files (the list was acquired from the asset named DefaultPowerupProfile, at the end of the file).

Modders have reported that these should be available after you've bought all available upgrades (outside of Endless mode), but ATOW there's a bug preventing you from reaching the required level.

It also looks like these upgrades should be infinitely repeatable, as the benefits they offer are tiny and incremental, and would only bring significant benefits if bought multiple times.

Icon ID Name Effects Notes
Adrenaline Adrenaline Adrenaline Gain 50% Bullet Damage and Fire Rate for the next 60 seconds. Uses the script AdrenalinePowerup.cs
Heavy Caliber HeavyCaliber Heavy Caliber
  • Bullet Damage: +0.1
  • Move Speed: -0.05
Ammo Capacity LargeMag Large Mag
  • Max Ammo: +1
  • Reload Rate: -0.05
Lighten Load LightenLoad Lighten Load
  • Move Speed: +0.1
  • Max Ammo: -1
Night Vison NightVision Night Vision
  • Vision Range: +0.1
Pea Shooter PeaShooter Pea Shooter
  • Fire Rate: +0.1
  • Bullet Damage: -0.05