Upgrade
Specialized effect
Aero Magic
After shooting your last ammo, send 3 tornadoes instead.
Aero Mastery
Gale deals an extra +45 damage.
Aged Dragon
Increases the base damage of your Dragon by 45 every 60 seconds
Angelic
Every 500 enemies killed with Smite heals you for 3 HP.
Anger Point
The bonus is increased to 150%
Armed and Ready
Reload Rate +30%
Max Ammo +6
Ascension
Adds 9 Halo Pieces to the upgrade choices pool. Getting the first 3 will result in a Shana's Halo. Getting every other Halo Piece will also result in a Shana's Halo, for a total of 7 Halos.
Assassin
Automatically kill enemies below 20% of their max HP.
Best Friends
Big Shot
Blazing Speed
Move Speed multiplier is increased to 30%; Inflict 3 stacks of Burn each time.
File:Character Upgrades.png Character Upgrades
Dark Arts
The chance for bullets to inflict Curse is increased from 35% to approximately 73%.[ 1]
Death Plague
Enemies killed by Curse will spread Curse to surrounding enemies.
Death Rounds
Bullets deal 3 extra hits that deal 10 damage each
Divine Blessing
Reload Rate and Move Speed multipliers are increased to +75%
Divine Wrath
Increases the number of Lightning bolts per second to 3
Doom
Curse damage is increased by an additional 300% of your Bullet Damage (500% total).
Double Shot
Projectiles +3
Spread +45
Bullet Damage -27%
Dragon Bond
The additional damage is tripled
Dragon Egg
Summons 3 dragon eggs instead of 1
Electro Bug
Spawns 3 Electro Bugs instead of 1
Electro Mage
Call down 3 Lightning bolts on every 2nd shot.
Electro Mastery
Increases all base Lightning Damage by 36.
Increases Lightning area of effect by 225%.
Energetic Friends
Fire Rate +30%.
Energized
When Lightning strikes an enemy, there is approximately a 49% chance to automatically refill 3 of your ammo. [ 2]
Notes [ ]
↑ With Specialize, the game checks 3 times; each time has a 35% chance to inflict Curse. The overall chance to inflict Curse is 100% minus the chance for all 3 checks to fail. The result is:
1
−
(
(
1
−
0.35
)
×
(
1
−
0.35
)
×
(
1
−
0.35
)
)
{\displaystyle 1-((1-0.35)\times (1-0.35)\times (1-0.35))}
which is approximately 73%.
↑ With Specialize, the game checks 3 times; each time has a 20% chance to refill ammo. The overall chance to refill ammo is 100% minus the chance for all 3 checks to fail. The result is:
1
−
(
(
1
−
0.20
)
×
(
1
−
0.20
)
×
(
1
−
0.20
)
)
{\displaystyle 1-((1-0.20)\times (1-0.20)\times (1-0.20))}
which is approximately 49%.
Evasive
Dodge +60%.
Excitement
Pickup Range multiplier +60%
After picking up an Exp orb, Fire Rate multiplier +105% for 1 second.
Eye of the Storm
Every 2 seconds, you deal double of Gale's damage to nearby enemies 3 times.
Gale deals an extra 15 damage.
Fan Fire
Shoot 30 additional bullets around you.
Fire Starter
On every 5th shot, launch 3 fireballs instead of 1.
Focal Point
The effects of Lens are x8
Lens size is reduced to 1/8
Fresh Clip
Reload Rate +15%
Increase Bullet Damage by 150% for 1 second after reloading.
Frost Fire
When you inflict Freeze, also inflict 3 stacks of Burn
Frost Mage
The chance for bullets to freeze enemies is increased from 35% to approximately 73%.
Frostbite
When an enemy is inflicted with Freeze, they lose 45% of their Max HP. Elites and bosses lose 3% of their max HP.
Changelogs [ ]
0.6.3 : Reduced the max HP value of small enemies from 25% to 15%
Trivia [ ]
In Endless Mode , getting 7 copies of Frostbite will allow you to instantly kill small enemies (Tree included) with a total of 105% health reduction when inflicting Freeze.
You can still 1-shot small enemies with only 3 copies of Frostbite, as its damage scales with upgrades such as Tome of Wind and Tome of Might .
Fusillade
Projectiles +3
Spread +45
Bullet Damage -58%
Base projectile count is multiplied by 8.
Generator
When you gain ammo, also gain +105% Fire Rate multiplier for 2 seconds.
Ghost Friend
Summons 3 Ghost Friends instead of 1.
Ghost Wizard
Giant
Max HP +6
Character size +150%
Glare
Vision Range multiplier +25%
All enemies within your vision range take 45 damage every 1 seconds
Gun Mastery
Bullet Damage multiplier +45%
Fire Rate multiplier +45%
Reload Rate multiplier +45%
Max Ammo +3
Piercing +3
Halo Piece
Player gets 3 Halo Pieces immediately and a Shana's Halo will spawn
Haste
Move Speed multiplier +60%
Fire Rate multiplier +15%
Holy Arts
After shooting your last ammo, Smite all enemies in your Vision Range 3 times. Each time deals 20 damage.
Holy Might
Smite deals 30 extra damage for every HP you currently have.
Holy Shield
No new effects
Ice Shard
Shoot 9 additional ice shards instead of 3.
Igniting Lens
Projectiles pass through the Magic Lens inflict 3 extra Burn stacks
In Sync
Summon Damage and Summon Atk Speed multiplier are increased to 45%
Change Log [ ]
As of 0.9.0 Summoning Rework this upgrade was replaced with Ghost Wizard .
In the Wind
Every 10 seconds, increases Bullet Damage and Move Speed multiplier by 30% (max 120%). This bonus resets upon getting hit.
Intense Burn
Burn Damage +105%
Intense Glare
Vision Range multiplier +75%
Damage of Glare is x4
Justice
Increase your Max HP by 3 for every 500 enemies killed by Smite. The upper limit of Max HP you can gain is still 3.
Kill Clip
Increase Reload Rate by 15% for every enemy killed. This bonus resets after reloading.
Kunoichi
Fire Rate multiplier +30% and Piercing +3 every 10 seconds. The bonus is reset upon getting hit.
Light Bullets
Fire Rate +45%
Max Ammo +3
Bullet Speed +45%
Magic Lens
Summons 3 Magic Lens instead of 1
Magic Scythe
summons 3 Magic Scythes around the player, instead of 1.
Magnetism
Pickup Range multiplier +90%
Mini Clip
Reload Rate multiplier +300%
Bullet Damage multiplier +150%
Cannot reduce your ammo below 1
Nimble
Dodge +30%.
Move Speed multiplier +30%
Overload
When Lightning strikes a Burning enemy, create 3 explosions that deal 25 damage each.
Penetration
Bullet Speed +45%
Piercing +3
Power Shot
Bullet Damage +120%
Knockback +60%
Pyro Mage
The chance for bullets to inflict Burn is increased from 50% to 87.5%.[ 1]
Notes [ ]
↑ With Specialize, the game checks 3 times; each time has a 50% chance to inflict Burn. The overall chance to inflict Burn is 100% minus the chance for all 3 checks to fail. The result is:
1
−
(
(
1
−
0.50
)
×
(
1
−
0.50
)
×
(
1
−
0.50
)
)
{\displaystyle 1-((1-0.50)\times (1-0.50)\times (1-0.50))}
which is exactly 87.5%.
Quick Hands
Reload Rate +60%
Fire Rate +15%
Quick Learner
Increases the experience gained from each XP orb by 120%
Rapid Fire
Fire Rate +75%
Reaper Rounds
Bullet Damage multiplier +60%
Piercing +3
Bullets pierce killed enemies.
Recharge
Pickup Range multiplier +60%
When the player picks up an Exp orb, the game will roll "10% chance to refill 1 ammo" 3 times
Reflex
Move Speed multiplier +45%
Dodge is increased by 3×[Move Speed multiplier].
Refraction
Projectiles that pass through the Magic Lens gain +6 Bounce
Regeneration
Heal 3 HP every 90 seconds.
Ritual
Every 10 enemies killed by Curse will increase your Bullet Damage by 3%
Rubber Bullets
Bullet Bounce +3
Fire Rate +30%
Run and Gun
Walk Speed +300%
Saccade
Vision Range +45%
Damage of Glare occurs x8 as often
Scythe Mastery
Shadowblade
Shana's Halo
Fire Rate multiplier +150%
Reload Rate multiplier +150%
Vision Range multiplier +225%
Shatter
This damage is increased to 21% of the enemy's Max HP.
Siege
The chance to not consume ammo is increased from 33% to approximately 78%.
Sight Magic
Vision Range multiplier +45%
The damage from Glare also applies the on-hit effects of your bullets.
Sniper
Bullet Speed +75%
Bullet Damage +45%
Soothing Warmth
When you inflict Burn, the chance to heal you is increased from 0.05% to approximately 0.15% (1 in 667)[ 1] .
Note [ ]
↑ With Specialize, the game checks 3 times; each time has a 0.05% chance to heal you. The overall chance to heal you is 100% minus the chance for all 3 checks to fail. The result is:
1
−
(
(
1
−
0.0005
)
×
(
1
−
0.0005
)
×
(
1
−
0.0005
)
)
{\displaystyle 1-((1-0.0005)\times (1-0.0005)\times (1-0.0005))}
which is approximately 0.15%.
Splinter
Killed enemies explode into 9 bullets instead of 3
Split Fire
Shoot 3 additional bullets behind you.
Stalwart Shield
Holy Shield now regenerates in 1 second.
Stand your Ground
Projectiles +6
Fire Rate multiplier +75%
Move Speed -58%
Summon Mastery
Summon Damage multiplier +105%
Summon Attack Speed multiplier +105%
Bullet Damage -72%
Sword and Shield
Every kill with Smite lowers the cooldown of Holy Shield by 3 seconds.
Take Aim
Bullet Speed +90%
Spread -45
Tiny
Dodge +15%
Character Size -57.8%%
Titan
Max HP +6
Move Speed multiplier + 75%
Character Size +150%
Tome of Elasticity
Bullet Bounce +6
Bullet Damage -57%
Max HP -3
Tome of Electro
Tome of Elements
Freeze duration +105%
Burn Damage and Lightning Damage multiplier +105%
Tome of Glass
Tome of Might
Tome of Power
Bullet Damage multiplier +150%
Bullet Size +300%
Piercing +3
Fire Rate -58%
Max HP -3
Tome of Rage
Fire Rate multiplier +180%
Spread +180
Bullet Damage -87%
Knockback -100%
x7 your base max ammo
Tome of Speed
Move Speed multiplier +150%
Max HP -3
Tome of Stillness
Tome of Summoning
Summon Damage multiplier +150%
Summon Attack Speed multiplier +150%
Reload Rate -87%
Tome of Vitality
Tome of Wind
Trained Dragon
The bonus attack speed per minute is increased to 0.15 × (1 + Summon Attack Speed multiplier)
Vengeful Ghost
. Your Ghost Friend shoots 3 additional projectiles.
Vitality
Max HP +3
Watch & Learn
Pickup Range multiplier +45%
Vision Range multiplier +75%
Windborne
Move Speed multiplier +45%
Gale's damage is increased by 3×[Move Speed multiplier] percent
Windcutter
Wither
Enemies inflicted with Curse take ~120% more damage (1.33 ) from all sources.