This is a list of the 25 upgrade trees and 100 upgrades in 20 Minutes Till Dawn . Each tree starts with choosing a first tier upgrade, then it progresses to second-tier upgrades. Only one second-tier upgrade is necessary to unlock the third-tier upgrade, with it being possible to obtain all 4 upgrades in the tree if desired.
Note that this is just a comprehensive guide on their upgrades and their paths. If you want to see what each upgrade does, check the link of the upgrade.
Upgrades are grouped by type.
Damage & Guns [ ]
Fast Bullets Tree [ ]
Sniper
Bullet Speed +25%
Bullet Damage +15%
Assassin
Automatically kill enemies below 20% HP.
Bullet Damage Tree [ ]
Big Shot
Bullet Damage +45%
Bullet Size +40%
Splinter
Enemies explode into 3 bullets when killed. These bullets deal 10% damage.
Reaper Rounds
Bullet Damage +20%
Piercing +1
Bullets additionally pierce killed enemies.
Fire Rate Tree [ ]
Siege
Shooting when standing still has a 40% chance of not consuming ammo.
Multi Shots Tree [ ]
Double Shot
Projectiles +1
Spread +10
Bullet Damage -10%
Fan Fire
When shooting your last ammo, also shoot 10 additional bullets in a circle around for 15% damage.
Fusillade
Projectiles +1
Spread +15
Bullet damage -25%
Doubles base projectiles.
Reload Boost Tree [ ]
Fresh Clip
Reload Rate +5%
Increase Bullet Damage by +50% for 1 second after reloading.
Kill Clip
Increase Reload Rate +5% for every enemy killed. This bonus resets after reloading.
Summons [ ]
Dragon Tree [ ]
Dragon Egg
Summon an egg that will hatch into a Dragon in 3 minutes.
Aged Dragon
Your Dragon gains 15 damage every 60 seconds. This ability works even if your Dragon is still in its egg.
Trained Dragon
Your Dragon gains 10% attack speed every 60 seconds. This ability works even if your Dragon is still in its egg.
Dragon Bond
Your bullets deals additional damage equal to 10% of your Dragon's damage.
Ghost Friend Tree [ ]
Ghost Friend
Summon a Ghost Friend that rapidly shoots piercing projectiles for 8 damage.
Best Friends
Fire Rate +10%
Ghost Friend's attack speed is increased by your Fire Rate.
Ghost Wizard
Ghost Friend's projectiles inflict Burn for 6 damage per second. They also trigger your on-hit effects.
Magic Lens Tree [ ]
Magic Lens
Summons a rotating Magic Lens that gives all bullets that pass through it +30% damage and size. Bonus damage is increased by your Summon Damage.
Igniting Lens
Bullets that pass through the lens will inflict Burn on hit.
Refraction
Bullets that pass through the lens gain +2 bounce.
Focal Point
All effects of the lens are doubled, and its size is halved.
Magic Scythe Tree [ ]
Shadowblade
Magic Scythe inflicts Curse on enemies.
Curse damage is increased by 15%.
Windcutter
Move Speed +10%.
Magic Scythe's damage is increased by bonuses to your Move Speed.
Scythe Mastery
Bullet Damage +10%
Magic Scythe's damage is increased by bonuses to your Bullet Damage.
Magic Spear Tree [ ]
Magic Spear
Summon 2 Magic Spears that deal 20 damage.
Holy Spear
Magic Spear deals +10 damage for every Max HP you have.
Soul Drain
Every 500th enemy killed by a summon drops a Soul Heart.
Soul Knight
Magic Spear gains +15 damage every time you gain a Soul Heart.
Trainer Tree [ ]
Trainer
Pulsing Summons
Summon Damage +20%
Your summons deal 50 summon damage to nearby enemies every 2 seconds.
Feed the Beasts
Increase Summon Damage by +1% after every 15 enemies killed.
Bloodsuckers
Summon Damage +10%
Every 500th enemy killed by a summon drops a healing item.
Frenzy Tree [ ]
Hellspawns
Summon Attack Speed +20%
Your summons inflict Burn on hit for 3 damage per second.
File:Thunderspawns.png Thunderspawns
Summon Attack Speed +20%
Your summons have a 30% chance on hit to call down Lightning for 22 damage.
Culling
Summon Attack Speed +15%
Your summons have a 15% chance on hit to instantly kill an enemy. Does not affect Boss enemies.
Status Effects [ ]
Electromancy Tree [ ]
Electro Mage
On every 2nd shot, call down Lightning to strike a nearby enemy for 22 damage.
Electro Bug
Summon an Electro Bug that calls down Lightning to strike 2 nearby enemies.
Energized
When Lightning strikes an enemy, there's a 20% chance to automatically refill 3 of your ammo.
Electro Mastery
All Lightning damage increased by 12. Increase Lightning area of effect by 75%.
Ice Tree [ ]
Frost Mage
Your bullets have a 35% chance to inflict Freeze for 1.5 seconds. Boss enemies are only affected by Freeze for 0.3 seconds.
Frostbite
When an enemy is inflicted with Freeze, they lose 15% of their Max HP. Boss enemies lose 1% of their Max HP.
Ice Shard
When shooting your last ammo, also shoot 3 additional ice shards that inflict Freeze.
Shatter
Enemies which are affected by Freeze explode when killed and deal damage to nearby enemies equal to 7% of their Max HP.
Pyromancy Tree [ ]
Pyro Mage
Your bullets have a 50% chance to inflict Burn for 3 damage per second.
Fire Starter
On every 5th shot, launch a Fireball that deals 40 damage.
The Fireball also inflicts Burn to enemies in a large area for 3 damage per second.
Soothing Warmth
When you inflict Burn, there is a 0.05% (1 in 2000) chance to heal you for 1 HP.
Dark Arts Tree [ ]
Dark Arts
Your bullets have a 35% chance to inflict Curse.
Cursed enemies, after 0.75 seconds, take damage equal to 200% of your Bullet Damage.
Doom
Curse damage is increased by an additional 100% of your Bullet Damage.
Wither
Enemies inflicted with Curse take 30% more damage.
Ritual
Every 10 enemies killed by Curse will increase your Bullet Damage by 1%.
Holy Arts Tree [ ]
Holy Arts
After shooting your last ammo, Smite nearby enemies for 20 damage.
Holy Might
Smite deals +10 extra damage for every HP you currently have (not Max HP).
Justice
Increase your Max HP by 1 for every 500 enemies killed with Smite (Max 3).
Angelic
Every 500 enemies killed with Smite heals you for 1 HP.
Defense [ ]
Health Tree [ ]
Anger Point
Increase Bullet Damage and Fire Rate by 75% when you get hit.
This bonus lasts for 30 seconds.
Giant
Max HP +2
Character Size +25%
Shield Boost Tree [ ]
Holy Shield
A Holy Shield protects you from damage once.
The Holy Shield regenerates in 2 minutes after breaking.
Divine Blessing
Increase Reload Rate and Move Speed by 25% while Holy Shield is active.
Divine Wrath
Call down Lightning to strike a random nearby enemy for 22 damage every second while Holy Shield is active.
Dodge Boost Tree [ ]
Nimble
Dodge +10%
Move Speed +10%
Tiny
Dodge +5%
Charater Size -25%
Reflex
Move Speed +15%
Your Dodge chance is increased by bonuses to your Move Speed.
Soul Heart Tree [ ]
Soul Expand
Gain a Soul Heart.
Increase max amount of Soul Hearts by 2.
Soul Powered
Your bullets deal 10% more damage for each Soul Heart you currently have.
Soul Link
Gain a Soul Heart.
When you lose a Soul Heart, enemies also lose 80% of their Max HP. Does not affect boss enemies.
General [ ]
Magnet XP Tree [ ]
Recharge
Pickup Range +20%
Every XP orb pickup has a 10% to refill 1 ammo.
Excitement
Pickup Range +30%
After picking up XP, gain 50% Fire Rate for 1 second.
Speed Boost Tree [ ]
Haste
Move Speed +20%
Fire Rate +5%
Blazing Speed
Move Speed +10%
Inflict Burn on nearby enemies as you run. The effect occurs more often the faster you move.
In the Wind
Increase Bullet Damage and Move Speed by 10% every 10 seconds (max 40%). This bonus resets when you get hit.
Vision Tree [ ]
Glare
Vision Range +25%
All enemies within your Vision Range take 15 damage every 1 second.
Sight Magic
Vision Range +15%
Damage from Glare also applies the on-hit effects of your bullets.
Saccade
Vision Range +25%
The damage of Glare occurs twice as often.
Aero Tree [ ]
Aero Magic
Every 2 seconds shoot out a Gale of wind. Gale deals 20 damage every 0.5 seconds.
Windborne
Move Speed +15%
Gale's damage is increased by bonuses to your Move Speed.
Eye of the Storm
Deal double of Gale's damage to nearby enemies every 2 seconds.
Gale damage is increased by 5.
Other Upgrades [ ]
Synergies [ ]
These upgrades require specific combinations of other upgrades to appear.
Character-specific Upgrades [ ]
These upgrades are only available in the chests dropped by Elites , and the upgrades are different among characters.
Tomes [ ]
These upgrades are only dropped by the Bosses .
Change Log [ ]
in 1.0.0 Balance Changes.
In 0.9.0 Summoning Rework:
Magic Daggers (Light Weaponry ) were removed, and now the whole upgrade tree is focused on powering up the Magic Scythe!
Its damage increases based on your bullet damage and move speed .