20 Minutes Till Dawn Wiki

This is a list of the 25 upgrade trees and 100 upgrades in 20 Minutes Till Dawn. Each tree starts with choosing a first tier upgrade, then it progresses to second-tier upgrades. Only one second-tier upgrade is necessary to unlock the third-tier upgrade, with it being possible to obtain all 4 upgrades in the tree if desired.

Note that this is just a comprehensive guide on their upgrades and their paths. If you want to see what each upgrade does, check the link of the upgrade.

Upgrades are grouped by type.

Damage & Guns[]

Fast Bullets Tree[]

Take Aim
Take Aim
  • Bullet Speed +30%
  • Spread -15
Penetration
Penetration
  • Bullet Speed +15%
  • Piercing +1
Sniper
Sniper
  • Bullet Speed +25%
  • Bullet Damage +15%
Assassin
Assassin
  • Automatically kill enemies below 20% HP.

Bullet Damage Tree[]

Power Shot
Power Shot
  • Bullet Damage +40%
  • Knockback +20%
Big Shot
Big Shot
  • Bullet Damage +45%
  • Bullet Size +40%
Splinter
Splinter
  • Enemies explode into 3 bullets when killed. These bullets deal 10% damage.
Reaper Rounds
Reaper Rounds
  • Bullet Damage +20%
  • Piercing +1
  • Bullets additionally pierce killed enemies.

Fire Rate Tree[]

Rapid Fire
Rapid Fire
  • Fire Rate +25%
Light Bullets
Light Bullets
  • Fire Rate +15%
  • Max Ammo +1
  • Bullet Speed +15%
Rubber Bullets
Rubber Bullets
  • Bullet Bounce +1
  • Fire Rate +10%
Siege
Siege
  • Shooting when standing still has a 40% chance of not consuming ammo.

Multi Shots Tree[]

Double Shot
Double Shot
  • Projectiles +1
  • Spread +10
  • Bullet Damage -10%
Fan Fire
Fan Fire
  • When shooting your last ammo, also shoot 10 additional bullets in a circle around for 15% damage.
Split Fire
Split Fire
  • Shoot an additional bullet behind you.
Fusillade
Fusillade
  • Projectiles +1
  • Spread +15
  • Bullet damage -25%
  • Doubles base projectiles.

Reload Boost Tree[]

Quick Hands
Quick Hands
  • Reload Rate +20%
  • Fire Rate +5%
Armed and Ready
Armed and Ready
  • Reload Rate +10%
  • Max Ammo +2
Fresh Clip
Fresh Clip
  • Reload Rate +5%
  • Increase Bullet Damage by +50% for 1 second after reloading.
Kill Clip
Kill Clip
  • Increase Reload Rate +5% for every enemy killed. This bonus resets after reloading.

Summons[]

Dragon Tree[]

Dragon Egg
Dragon Egg
  • Summon an egg that will hatch into a Dragon in 3 minutes.
Aged Dragon
Aged Dragon
  • Your Dragon gains 15 damage every 60 seconds. This ability works even if your Dragon is still in its egg.
Trained Dragon
Trained Dragon
  • Your Dragon gains 10% attack speed every 60 seconds. This ability works even if your Dragon is still in its egg.
Dragon Bond
Dragon Bond
  • Your bullets deals additional damage equal to 10% of your Dragon's damage.

Ghost Friend Tree[]

Ghost Friend
Ghost Friend
  • Summon a Ghost Friend that rapidly shoots piercing projectiles for 8 damage.
Best Friends
Best Friends
  • Fire Rate +10%
  • Ghost Friend's attack speed is increased by your Fire Rate.
Ghost Wizard
Ghost Wizard
  • Ghost Friend's projectiles inflict Burn for 6 damage per second. They also trigger your on-hit effects.
Vengeful Ghost
Vengeful Ghost
  • Your Ghost Friend shoots 1 additional projectile.

Magic Lens Tree[]

Magic Lens
Magic Lens
  • Summons a rotating Magic Lens that gives all bullets that pass through it +30% damage and size. Bonus damage is increased by your Summon Damage.
Igniting Lens
Igniting Lens
  • Bullets that pass through the lens will inflict Burn on hit.
Refraction
Refraction
  • Bullets that pass through the lens gain +2 bounce.
Focal Point
Focal Point
  • All effects of the lens are doubled, and its size is halved.

Magic Scythe Tree[]

Magic Scythe
Magic Scythe
  • Summon a Magic Scythe that deals 40 damage.
Shadowblade
Shadowblade
  • Magic Scythe inflicts Curse on enemies.
  • Curse damage is increased by 15%.
Windcutter
Windcutter
  • Move Speed +10%.
  • Magic Scythe's damage is increased by bonuses to your Move Speed.
Scythe Mastery
Scythe Mastery
  • Bullet Damage +10%
  • Magic Scythe's damage is increased by bonuses to your Bullet Damage.

Magic Spear Tree[]

Magic Spear
Magic Spear
  • Summon 2 Magic Spears that deal 20 damage.
Holy Spear
Holy Spear
  • Magic Spear deals +10 damage for every Max HP you have.
Soul Drain
Soul Drain
  • Every 500th enemy killed by a summon drops a Soul Heart.
Soul Knight
Soul Knight
  • Magic Spear gains +15 damage every time you gain a Soul Heart.

Trainer Tree[]

Trainer
Trainer
  • Summon Damage +30%
Pulsing Summons
Pulsing Summons
  • Summon Damage +20%
  • Your summons deal 50 summon damage to nearby enemies every 2 seconds.
Feed the Beasts
Feed the Beasts
  • Increase Summon Damage by +1% after every 15 enemies killed.
Bloodsuckers
Bloodsuckers
  • Summon Damage +10%
  • Every 500th enemy killed by a summon drops a healing item.

Frenzy Tree[]

Frenzy
Frenzy
  • Summon Attack Speed +30%
Hellspawns
Hellspawns
  • Summon Attack Speed +20%
  • Your summons inflict Burn on hit for 3 damage per second.
File:Thunderspawns.png
Thunderspawns
  • Summon Attack Speed +20%
  • Your summons have a 30% chance on hit to call down Lightning for 22 damage.
Culling
Culling
  • Summon Attack Speed +15%
  • Your summons have a 15% chance on hit to instantly kill an enemy. Does not affect Boss enemies.


Status Effects[]

Electromancy Tree[]

Electro Mage
Electro Mage
  • On every 2nd shot, call down Lightning to strike a nearby enemy for 22 damage.
Electro Bug
Electro Bug
  • Summon an Electro Bug that calls down Lightning to strike 2 nearby enemies.
Energized
Energized
  • When Lightning strikes an enemy, there's a 20% chance to automatically refill 3 of your ammo.
Electro Mastery
Electro Mastery
  • All Lightning damage increased by 12. Increase Lightning area of effect by 75%.

Ice Tree[]

Frost Mage
Frost Mage
  • Your bullets have a 35% chance to inflict Freeze for 1.5 seconds. Boss enemies are only affected by Freeze for 0.3 seconds.
Frostbite
Frostbite
  • When an enemy is inflicted with Freeze, they lose 15% of their Max HP. Boss enemies lose 1% of their Max HP.
Ice Shard
Ice Shard
  • When shooting your last ammo, also shoot 3 additional ice shards that inflict Freeze.
Shatter
Shatter
  • Enemies which are affected by Freeze explode when killed and deal damage to nearby enemies equal to 7% of their Max HP.

Pyromancy Tree[]

Pyro Mage
Pyro Mage
  • Your bullets have a 50% chance to inflict Burn for 3 damage per second.
Fire Starter
Fire Starter
  • On every 5th shot, launch a Fireball that deals 40 damage.
  • The Fireball also inflicts Burn to enemies in a large area for 3 damage per second.
Intense Burn
Intense Burn
  • Burn Damage +35%
Soothing Warmth
Soothing Warmth
  • When you inflict Burn, there is a 0.05% (1 in 2000) chance to heal you for 1 HP.

Dark Arts Tree[]

Dark Arts
Dark Arts
  • Your bullets have a 35% chance to inflict Curse.
  • Cursed enemies, after 0.75 seconds, take damage equal to 200% of your Bullet Damage.
Doom
Doom
  • Curse damage is increased by an additional 100% of your Bullet Damage.
Wither
Wither
  • Enemies inflicted with Curse take 30% more damage.
Ritual
Ritual
  • Every 10 enemies killed by Curse will increase your Bullet Damage by 1%.

Holy Arts Tree[]

Holy Arts
Holy Arts
  • After shooting your last ammo, Smite nearby enemies for 20 damage.
Holy Might
Holy Might
  • Smite deals +10 extra damage for every HP you currently have (not Max HP).
Justice
Justice
  • Increase your Max HP by 1 for every 500 enemies killed with Smite (Max 3).
Angelic
Angelic
  • Every 500 enemies killed with Smite heals you for 1 HP.

Defense[]

Health Tree[]

Vitality
Vitality
  • Max HP +1
Anger Point
Anger Point
  • Increase Bullet Damage and Fire Rate by 75% when you get hit.
  • This bonus lasts for 30 seconds.
Giant
Giant
  • Max HP +2
  • Character Size +25%
Regeneration
Regeneration
  • Heal 1 HP every 90 seconds.

Shield Boost Tree[]

Holy Shield
Holy Shield
  • A Holy Shield protects you from damage once.
  • The Holy Shield regenerates in 2 minutes after breaking.
Divine Blessing
Divine Blessing
  • Increase Reload Rate and Move Speed by 25% while Holy Shield is active.
Divine Wrath
Divine Wrath
  • Call down Lightning to strike a random nearby enemy for 22 damage every second while Holy Shield is active.
Stalwart Shield
Stalwart Shield
  • Holy Shield now regenerates in 1 minute.

Dodge Boost Tree[]

Evasive
Evasive
  • Dodge +20%
Nimble
Nimble
  • Dodge +10%
  • Move Speed +10%
Tiny
Tiny
  • Dodge +5%
  • Charater Size -25%
Reflex
Reflex
  • Move Speed +15%
  • Your Dodge chance is increased by bonuses to your Move Speed.

Soul Heart Tree[]

File:Soul Shield.png
Soul Shield
  • Gain a Soul Heart.
  • Every 90 seconds, gain a Soul Heart. Max 3.
Soul Expand
Soul Expand
  • Gain a Soul Heart.
  • Increase max amount of Soul Hearts by 2.
Soul Powered
Soul Powered
  • Your bullets deal 10% more damage for each Soul Heart you currently have.
Soul Link
Soul Link
  • Gain a Soul Heart.
  • When you lose a Soul Heart, enemies also lose 80% of their Max HP. Does not affect boss enemies.


General[]

Magnet XP Tree[]

Magnetism
Magnetism
  • Pickup Range +50%
Recharge
Recharge
  • Pickup Range +20%
  • Every XP orb pickup has a 10% to refill 1 ammo.
Watch & Learn
Watch & Learn
  • Pickup Range +30%
  • Vision Range +25%
Excitement
Excitement
  • Pickup Range +30%
  • After picking up XP, gain 50% Fire Rate for 1 second.

Speed Boost Tree[]

Haste
Haste
  • Move Speed +20%
  • Fire Rate +5%
Blazing Speed
Blazing Speed
  • Move Speed +10%
  • Inflict Burn on nearby enemies as you run. The effect occurs more often the faster you move.
Run and Gun
Run and Gun
  • Walk Speed +100%
In the Wind
In the Wind
  • Increase Bullet Damage and Move Speed by 10% every 10 seconds (max 40%). This bonus resets when you get hit.

Vision Tree[]

Glare
Glare
  • Vision Range +25%
  • All enemies within your Vision Range take 15 damage every 1 second.
Intense Glare
Intense Glare
  • Vision Range +25%
  • The damage of Glare is doubled.
Sight Magic
Sight Magic
  • Vision Range +15%
  • Damage from Glare also applies the on-hit effects of your bullets.
Saccade
Saccade
  • Vision Range +25%
  • The damage of Glare occurs twice as often.

Aero Tree[]

Aero Magic
Aero Magic
  • Every 2 seconds shoot out a Gale of wind. Gale deals 20 damage every 0.5 seconds.
Windborne
Windborne
  • Move Speed +15%
  • Gale's damage is increased by bonuses to your Move Speed.
Eye of the Storm
Eye of the Storm
  • Deal double of Gale's damage to nearby enemies every 2 seconds.
  • Gale damage is increased by 5.
Aero Mastery
Aero Mastery
  • Gale damage increased by 15.


Other Upgrades[]

Synergies[]

These upgrades require specific combinations of other upgrades to appear.

Character-specific Upgrades[]

These upgrades are only available in the chests dropped by Elites, and the upgrades are different among characters.

Tomes[]

These upgrades are only dropped by the Bosses.

Change Log[]

in 1.0.0 Balance Changes.

In 0.9.0 Summoning Rework:

  • Magic Daggers (Light Weaponry) were removed, and now the whole upgrade tree is focused on powering up the Magic Scythe!
  • Its damage increases based on your bullet damage and move speed.