Weapon evolutions are achieved by reaching level 20 during a run. They were added in v1.0.0.
See also: Weapons.
| Weapon | Icon | Evolution | Description | Notes |
|---|---|---|---|---|
Revolver |
Headshot | Your bullets have a 30% chance to deal 3 times damage. | ||
| Trickshot | Bullet bounce +1, Your bullets deal 20% more damage after every bounce. | Pierce is used before bounce, so it can be difficult to fully utilize | ||
| Volley | Your first and last ammo shoots 3 additional projectiles. | |||
Shotgun |
Melee Shot | Bullet Damage +200%, Projectiles +2, Piercing +2, Bullet Size +200%, Spread +50, Increase damage but reduce range of your bullets. | ||
| Dual Wield | Max Ammo +2, Gain an additional Shotgun that shoots behind you. | |||
| Focused Blast | Projectiles -100%, Bullet Size +500%, Shotgun can only shoot a single projectile. Each added projectile count instead increases your bullet damage by 50%. | |||
Crossbow |
Quantam Bolt | When your bullets reach the edge of the screen, they warp to the opposite end. | ||
| Quick Load | Your Crossbow charges much faster. | Increases reload speed aswell | ||
| Wind Bolt | Move Speed +25%, Walk Speed +100%, Your bullets' damage is increased by bonuses to your Move Speed. | |||
Flame Cannon |
Overclock | Flame Cannon quickly regenerates ammo when not shooting if you haven't used up all your ammo. Flame Cannon reloads much slower. When below 75% of Max Ammo, deal 2 times more Burn damage. | ||
| Meteor | Flame Cannon shoots much slower but has 30 base damage. Burn damage is increased by bonuses to Bullet Damage. | Basically Dragon's Fury from TF2 | ||
| Combustion | Every 3rd enemy killed leaves Burning Ground that inflicts Burn for 3 damage per second. | |||
Dual SMGs |
Flash Mag | On every 10th shot, launch a wave of Lightning Strikes that deals 22 damage each. | ||
| Hail Shot | Your bullets have a 10% to inflict Frozen. Bullets deal 400% more damage against Frozen enemies. | |||
| Firey Payload | Your bullets have a 20% chance to inflict Burn for 6 damage per second in a small area. | |||
Batgun |
Hellfire Bats | Your bullets have a 50% chance to inflict Burn for 3 damage per second. Burn damage is increased by your Summon Damage. | ||
| Shadow Bats | Your bullets have a 50% to inflict Curse. Curse damage is increased by your Summon Damage. | |||
| Vampiric Bats | Max HP +1, Every 200th enemy killed drops a healing item. | |||
Grenade Launcher |
Blast Shield | Bullet Size +25%, You're immune to explosions. | ||
| Napalm | Bullet Size +30%, Bullet Speed -30%, Your bullets inflict Burn that deals 50% of your Bullet Damage per second. | |||
| Cluster Bomb | Grenades explode into 5 smaller Grenades that deal 20% of Bullet Damage. | You can still take damage... | ||
![]() Magic Bow |
Arrow Caller | Magic Bow arrows deal no damage on impact, but deals 3 times damage when returning to you. | Arrows still do not trigger on-hit effects | |
| Thunder Caller | Magic Bow arrows can now apply on-hit effects when they return to you. Arrows have a 20% chance to call down Lightning for 22 damage. | |||
| Bomb Arrows | Magic Bow arrows no longer return to you. Instead they explode for 3 times bullet damage when you reload. | Arrows still do not trigger on-hit effects | ||
Cyclone Sword |
Death Sickle | After finishing reloading, deal a huge spin attack that deals 4 times your bullet damage and applies Curse. | Sword sweep still happens | |
| Wind Katana | Move Speed +30%, Cyclone Sword's damage is increased by bonuses to Move Speed. | |||
| Light Blade | Max HP +1, Cyclone Sword has a 50% chance to Smite enemies for 20 damage on hit. | |||
Salvo Knife |
Thousand Knives | Max ammo +999 | Move speed +50% | ||
| Trick Knife | Bullet pierce +1. Bullet pierce is converted to bounce. | |||
| Wind Knife | Move speed +30% Salvo Knives damage is increased by bonuses to move speed. | |||
![]() Watering Gun |
Jet Stream | Fire Rate +20%, Increase your bullet range. | ||
| Magic Spray | Spore Flower triggers on-hit effects | |||
| Power Spray | Spore Flower's damage is increased by bonuses to Bullet Damage. |
Credits: Data sourced from the spreadsheet 20MTD Index, by The Dawn Books.

