This is a list of all 13 weapons in 20 Minutes Till Dawn.
A weapon can be evolved once you level 20. This allows you to choose one of 3 powerful, unique upgrades, specific to that weapon.
| Weapon | Damage | Fire Rate | Projectiles | Ammo | Reload Time | Cost |
Description |
|---|---|---|---|---|---|---|---|
| 20 | 4 | 1 | 6 | 1 | Free | Trusty, balanced weapon. | |
| 10 | 5 | 4 | 2 | 1 | 1350 | Short-ranged weapon that shoots many projectiles. | |
| 20 | 6.7 | 1 | 1 | 1 | 3150 | Hold to charge, increasing damage and piercing. | |
| 8 | 4 | 1 | 24 | 2 | 3150 | Wield 2 rapid shooting guns. Upgrades apply separately to each gun. Triggers on-shoot effects twice. | |
| 18 | 2 | 1 | 12 | 1.5 | 3150 | Shoot bats that chase down enemies. Bats are both bullets and summons. | |
| 3 | 6.7 | 1 | 12 | 1.6 | 3150 | Bullets burn enemies for 3 damage per second. | |
| 60 | 2.9 | 1 | 6 | 1.5 | 3150 | Shoot explosive grenades. Grenade explosions can hurt you. | |
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16 | 3.3 | 1 | 4 | 1.2 | 3150 | Shoots out arrows that linger on the ground. When you reload, arrows return to you and deal damage to enemies that they pass through. |
| 20 | 4 | 1 | 8 | 1 | 3150 | During reload, perform a spin attack that continuously deals your bullet damage in an area. | |
| 20 | 1.7 | 1 | 12 | 0.6 | 3150 | Track enemies as you move. Your shots simultaneously shoots toward every tracked enemy. Tracking occurs more often the faster you move. |









